Visible Light Paths
Beam and Field angle - these are set to the same value to make a tight beam of light.
Lamp Length - the length of the lamp itself.
Beam Length - the length of the lamp beams.
- This should be long enough to pass through the wall or screen which receives the light paths.
No. of beams - creating 2 or 3 beams will produce a more realistic effect.
- If you use multiple beams, see: Refraction issues below.
Total sub-beam width - the percentage of the full beam angle which is divided between multiple sub-beams.
Total Transparency - this is divided by the number of beams.
Haze Patterns one or more patterns can be applied to emulate a haze effect. See: Procedural Bump Patterns below.
Procedural Bump Patterns
You may select one or more patterns to place on the light beam.
The patterns are all created with default strengths and other settings. If you want to modify them, right click on the beam and edit its material directly.
Note: It sook 1 minute 16 seconds to render this image with just one pattern, and 2 miniutes and 18 seconds to render it with all 5 patterns.
There is a setting in IRender nXt, Refraction Bounces, which determines how many transparent surfaces will be processed for transparency and refraction. The default for this setting is 6.
If you use 3 sub-cones for your domes that means that light and colors passing through a single light fixture will need 6 refraction passes. If there are two light beams - one behind the other - then the second light beam will be opaque where it appears behind the first light beam - because all 6 refractions were used up for the first light beam. So you would want to change this refraction setting to 12 to process overlapping visible light paths.
Similarly, if you were to place 6 sub-beams in a single light, then 12 refraction passes would be required to see lights and colors from behind the 12 surfaces.
You can increase refraction bounces on the Render tab of the Setup Dialog