Tip of the Week - Section Planes
When rendering the inside of a room it is sometimes a challenge to place the camera properly. There are a few options one could choose from in order to solve this problem, such as:
This weeks tip, if your renderer can do it, is to use a section plane for better perspective and realistic lighting and reflections.
Options for rendering rooms
1. Place a wide angle camera in room
Especially if you want to see detail on the left and right walls.
2. Remove a wall and place the camera outside of the room
Especially if there is sun and sky lighting to be processed through windows, because you have effectively removed an entire wall which means that light from the outside is now able to filter in causing improper illumination.
3. Use a section plane and place the camera outside of the room
You get the best of both worlds. The wall is removed, allowing for better camera positioning, but the wall is still used for shadows, illumination and reflection which means the room will be lit accurately.