Standard Bump Maps

Bump Map editor for nXt materials

Standard Bump Maps are created by using one image to represent the height of the bumps, and a base color, or another image is used to represent the underlying material.

The IRender nXt Material editor can create Bump Maps with underlying textures (beside the bump map) and other special features.

Bump map editor

There are two ways to do bump maps.

  1. You can use the original texture as a bump map (See: Automatic Bump Maps ) or
  2. You can provide a separate image to use a bump map.

With IRender nXt, you can use the nXt material editor to create your own materials, with many additional material features, including bump mapping.

After creating an nXt material, the user can automatically create a material for SketchUp which appears similar, (but of course with no bump mapping or reflective properties). This SketchUp material will automatically render using the nXt material with IRender.

The bump map applied. The black dot was added to demonstrate a large bump effect. (The darker the bump image, the more the bump)
A close up rendering of the bump-map wall. You can see the bump effect more dramatically. Bumps do not create new geometry which sticks out of the wall. But they do effect lighting by creating a shadow effect around the bumps.

See also

For more information on Bump Maps: