Standard Bump Maps
Standard Bump Maps are created by using one image to represent the height of the bumps, and a base color, or another image is used to represent the underlying material.
Bump map editor
There are two ways to do bump maps.
- You can use the original texture as a bump map (See: Automatic Bump Maps ) or
- You can provide a separate image to use a bump map.
With IRender nXt, you can use the nXt material editor to create your own materials, with many additional material features, including bump mapping.
After creating an nXt material, the user can automatically create a material for SketchUp which appears similar, (but of course with no bump mapping or reflective properties). This SketchUp material will automatically render using the nXt material with IRender.
For more information on Bump Maps: