Glow
![](http://wiki.renderplus.com/images/thumb/3/3e/Bud-luminaire.jpg/400px-Bud-luminaire.jpg)
Glow is a rendering term which means to define a material which appears to be illuminated by lights, even if it is in a shadow, or the lights are dim, as in a night scene.
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Uses of Glow
Glow can be applied to windows which are illuminated from the inside of a building, neon lights, or other lights, such as a car tail light, which would look Photorealistic if they were self-illuminating, but do not need to cast light on nearby objects.
Sometimes a headlight or a taillight needs to have a lamp in it, so that it can illuminate the road, or other objects, but sometimes it is sufficient to apply a glow material instead.
Glow vs Using Lights
To be completely realistic, the user should place light sources inside each segment of the neon tubing, or inside every light of a car, and then use transparent materials for the tubing itself or the lens of the light, but the is sometimes excessive and unnecessary for most renderings.
![](http://wiki.renderplus.com/images/5/5d/Bud-sign-with-glow.jpg)
![](http://wiki.renderplus.com/images/7/73/Bud-sign-no-glow.jpg)
Making an image glow
![](http://wiki.renderplus.com/images/thumb/6/6a/Television-10%25-glow.jpg/350px-Television-10%25-glow.jpg)
![](http://wiki.renderplus.com/images/thumb/0/00/Television-no-glow.jpg/350px-Television-no-glow.jpg)
You may have an object in your model which is backlit, or produces its own illumination, such as a television set. You can make it glow brighter or look more realistic by adding self-glow from the material editor.
Note: Items with self-glow will seem brighter, but will not illuminate other items in the room. If you wanted the television to illuminate a dark room, you would set it to be a light instead.
See:
Glow Tab